Skip to content

An AI game maker for games you play in the browser

Describe the game. Vibely writes the game loop, controls and scoring, lets you play it in a live preview, and publishes it to a link anyone can open.

Free plan, no credit card needed.

Vibely works as an AI game maker for browser games: describe the game, and it writes the game loop, controls and scoring in React and TypeScript on an HTML canvas, runs it in a live preview, and publishes it to a link anyone can play on a phone or a laptop. Start from a complete arcade game, free.

Start from

Start from a game that already plays well

Brickfall is a complete brick-breaker in the template gallery. Play it now, then remix it into your own game.

  • Six levels in plain text

    Each level is a few rows of characters: hits to break, steel that never breaks, bricks that always drop a power-up. Add a row and it is in the game.
  • Four power-ups and combos

    Wide paddle, multi-ball, slow ball and an extra life, plus a combo multiplier up to ×3 for breaking bricks without touching the paddle.
  • Feels right on any screen

    A fixed 120-step-a-second engine with sub-stepped collisions, so the ball never cheats through a brick, on a canvas that stays sharp on any display.
  • Keyboard, mouse and touch

    Arrow keys, the mouse or a finger, synthesised sound effects, reduced-motion support and a saved top-ten table with arcade initials.

Play Brickfall or see the template and its source.

How to make a game with AI

Four steps, from an idea to a link your friends can play.

  • 01

    Describe the game

    Say what the player does, how they win and lose, and how it should feel. Or remix Brickfall and change it.
  • 02

    Play it in the preview

    The game runs in the live preview as soon as it builds, so you test it the way a player will.
  • 03

    Tune it in plain words

    “Make the ball faster on level three”, “add a power-up that fires lasers”, “give it a pause menu”. The agent changes the code and you play again.
  • 04

    Publish and share

    One click puts the game on a vibelyagent.com link anyone can open. Publishing and hosting use no credits.

Games you can ask for

Anything that runs well in a browser tab. Some starting points:

  • Arcade and action

    Brick-breakers, endless runners, shooters and snake-style games on an HTML canvas, with a game loop and collisions.
    The brick-breaker template
  • Puzzle and word games

    Daily word puzzles, sliding tiles, match-three and memory games, where the state is a grid and the rules are the fun part.
  • Quizzes and trivia

    Timed questions, scoring and a results screen, with a shared leaderboard once you connect a database.
    Database and auth
  • Branded games

    Pro plan
    A game in your colours for a launch, an event or a waiting room, on your own domain with Pro.
    Publishing and domains

Free to start

A credit is Vibely’s unit of AI work. Each message is charged exactly for the model work it actually took — a small edit costs a fraction of a credit, a large build more — and publishing, hosting, previews and mobile builds use none.

  • Free

    $0, no credit card. Build games, make unlimited projects, and publish them to a vibelyagent.com address.
  • from $25/month (100 credits), or $21/month billed yearly. Adds custom domains, the Code view and the Supabase integration for shared leaderboards.

Frequently asked questions

Yes, for games that run in the browser. Describe the game and Vibely writes the game loop, the controls, the scoring and the screens as React and TypeScript, then runs it in a live preview so you can play it straight away and ask for changes.

Yes, to start. The Free plan costs $0 with no credit card, and publishing a game to a vibelyagent.com address is free on every plan. Credits pay for the AI’s work while you build; hosting the game uses none.

Yes. A browser game opens on any phone or laptop from its link. The Brick Breaker template plays with the arrow keys, the mouse or a finger, and pauses itself when you switch tabs.

Yes. The template saves the top ten scores in each player’s browser. For one leaderboard everyone shares, connect Supabase and ask for a scores table; the agent writes the table and the code that reads and saves it. See database and auth.

Vibely is not a game engine like Unity or Godot. It suits 2D browser games: arcade, puzzle, word, card and quiz games. Simple 3D scenes in the browser are possible with three.js, which one of our templates already uses, but there are no console or Steam builds.

Yes. It is ordinary React and TypeScript. Sync it both ways with your own GitHub repository or download it on every plan, and host it anywhere.

Make your first game

Describe it, play it, share the link. Free to start, no credit card.